Because that's the early stage and we're developing alternatives with our clients to explore which one works best. And doing it by sketches we're quickly creating different alternatives and identifying the best ones, saving effort, time and costs for us, but principally to our customers.
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The importance of drawing in education is different to the importance of drawing in practice:. I think that drawing in an educational setting serves a different purpose than drawing in a working office. To me, the previous is about learning to see.
First year students specifically, tend to "see" a building very simply; however, once they have to reproduce what they see by hand, they start to understand the intricacies a building and its parts. They see the depth of a three-wythe masonry wall, the "lines" of the window frame, or a soldier-course reveal that provides depth and shadow. Sketching and drawing in the first year along with building physical models provide so many "ah-ha" moments, that it should be mandatory.
For me, sketching in the office is used when I run into the limitations of the software or my perceived limitations of it. I get out the trace when I need to "let a line go for walk. I find that hand drawing is a reliable complimentary tool to my digital modelling. With all the things that computers can do now, it is easy to get caught up with the ability of whatever tools you are now using.
For example, as a student I used to get crazy with double curvature surfaces when I used Rhino , and I get quite boxy when I use Archicad or Revit. At the end of the day, I learned to rely on my own hand drawn sketches first to convey to myself what my idea really is.
That way I know when I make the design in the digital tools, that the idea was my own. Also, this allows me to utilize other digital tools better to suit my need. In retrospect, hand sketching helped me control my digital tools instead of it controlling me. As an architect and illustrator of comic strips I've notice something: drawing software like Photoshop , Painter, SAI were made and improved to give to the user the sensation of drawing on paper, with real brushes.
Those software packages offer more freedom, and with the creation of graphics tablets like the Wacom Cintiq the user gains in precision. In architecture it's the total opposite: software is hard to use, and it's up to the architect to fit his work to the machine. Hand drawings charm the clients, especially if they watch you drawing.
You can hand draw on the bus, in the bathroom, in a park having a picnic. Ideas come out of the head easier by hand drawing. Computers open opportunities for talented designers who are unfortunately not also talented artists:. While I totally understand the importance of hand drawing, what happens to those who can't draw? Lots of students quit architecture because they can't draw well. The pressure of learning drawings is no different to learning science and mathematics in school. I do agree that the design process should start with hand drawings but it doesn't mean that you have to produce presentation drawings by hand.
Computer programs helps people like me to express their creativity. People who can sketch should sketch and are sketching but one can't be better than others. I graduated from my masters in , having completed every single project and assignment over 5 years by hand.
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At the time, the head of my school told me I was the first person at that university ever to do so. I had a drawing board at home and used to burn the midnight oil engrossed in what it could create. There is such intimacy you get with the hand drawing — every line though out and considered, every pencil mark carefully gone over with ink, such care taken in the creation of this art for fear of any blemish or another better idea and having to start again.
It forces you to think in the third dimension, to consider each and every detail above, beside and below every line, to wander in your mind around your own ideas rather than watching them appear in front of you with a few clicks. I knew how to but I never did. It draws you into its existential conceptualization and surrounds you in its environmental condition. And people would warm to it. There is a reason sketchbooks have so many flimsy pages—they are there to use!
Although at moss we sometimes use scratch computer paper. Drawing also has a way of distilling complex information to just the essentials, helping ideas like pattern, composition and relationship—particularly with how it creates a sense of emotion in a space—emerge with just a few pen strokes. I find the eraser to be just as important as the graphite in a pencil.
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The vibrant project includes floating islands with wild grass, places for people to swim alongside the river, and a viable habitat for attracting and coexisting with wildlife. We also added a concert venue. Our drawings served the project in several design development phases. Our curved units anchored to the wall in a design nod to our mussel pals.
These sketches were quick and demonstrative.
I am an Architect and I draw for a living
These drawings explore different ways to access storage, both high and low, as well as guardrail options for the second floor. These sketches are for a penthouse in the West Loop. Right: The layered drawing conveys lighting, mechanical and structural elements working together. It is often difficult for a client to grasp these elements and this type of simple 3-D drawing helps them with visualization.
Left: four different screen options for the Jordano Photography Studio Fence. Sketches quickly communicate multiple ideas to the client.
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For our Jordano Photography Studio , we used simple, yet demonstrative, drawings with texture, scale and pattern to show our ideas for a corten steel fence. We decided on adding an accent color to break up the dreary grey, and extended the canopy of the entrance to cover entrants and passersby from the elements.
Check out our multiple perspective drawings, placement studies, and concept sketches below. We had a triangular space on hand that our client wanted to transform into an artisan sandwich and hot dog shop with interior seating and ample sunlight.
Our meadery design for Wild Blossom was inspired by the honeycombs that bees tirelessly create. The hexagonal shape of the comb cells is repetitive throughout the design. Above, our overview of the meadery. Next to it, we used a detailed sketch of a bee to explain his crucial role in mead production.
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Top right, the counter has hexagonal cell cutouts near counter signage. When it comes to our blog, we enjoy having fun with pens, pencils, watercolors and photoshop. The more different styles, the merrier.